merwild:

kelly-chan-is-a-bad-pickle–help:

anayadusksong:

queueishere:

asexualmew:

artbymoga:

the-hopeful-actor:

thatoboekid:

sungodphoebus:

foervraengd:

Okay so I followed this video about foreshortening and…

Sycra. I love you so much for making this video.

guys

GUYS

SHIT

SHIT GUYS

reblogging againg because holy cow, this HELPS

I’ll just have to watch this soon

I SERIOUSLY REBLOG THIS EVERTIME IT’S ON MY DASH! IT’S SO HELPFUL!!

Sycra is really great you guys. Ya’ll should subscribe to his youtube channel if you want more cool art tutorials!

@retro-savvy @gundamdoublex @rejectclone

It works!!!

Dudes, I am going to watch ALL of this guy’s tutorial videos!!

are you fucking serius-

ARE YOU FUCKING SERIOUS

IT WORKS AND I SPENT SO MUCH TIME TRYING TO PULL THIS SHIT OFF BEFORE BUT THEN THERS THIS EASY SHIT I COULD HAVE DONE

A R E Y O U F U C K I N G S E R I O U S

Reblogging to save an artist’s life! 

For anyone who wants a free pose-able human reference for drawing

cas-watches-over-you:

gilove2dance:

ravesinthesky:

cupcakesandfucks:

nick-nocturn:

thebookskeeper:

piraticoctopus:

The other day I came across this awesome program by accident
(I don’t even remember what I was actually searching for, but on the several
times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it.

It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.

There’s a trial version with no expiration date that can be
downloaded for free, as well as the “pro license” version priced at $79.
I’ve only had the free version for two days so far, so I’m not an expert and I
haven’t figured out all of the features yet, but I’ve got the basics down. The
website’s tutorials are actually pretty helpful for the basics, as well. 

Here’s the page for download, which has a list of the
features available in both versions.

There are three features the free version doesn’t have:

  • Can’t save OBJ files for export
  • Can’t download models and poses from Doll
    Atelier (a sharing site for users; note that the site is in Japanese, though)
  • It can’t load saved files

The third one means that if you make a pose, save it, and
close the program, you can’t load that
pose/modified model later
. You have to start with the default model. I
found that out when I tried to load a file from the day before (this is why
reading is important…). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you. 

But, the default
model is pretty nice and honestly if all you’re looking for is a basic pose reference
it should work fairly well as it is. Here’s what it looks like:

There’s a pose tag
that lets you drag each joint into place and rotate body parts. The torso and
waist can be twisted separately, and it seems like everything pretty much
follows the range of movement it would have on an actual human.

Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:

The morphing tag
is one of the coolest features, in my opinion. It lets you pick and choose from
a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Don’t like the
options there? Mix a few to get what you want! Each option has a slider that
lets you blend as much or as little as you want into the design. 

So you, too, can create beautiful things like kawaii
Muscle-chan!!

The scale tag
lets you mess with the proportions and connection points of different joints. This
feature combined with the morphing feature not only allows more body shape
variations, but it also means that you can do things like make a more digitigrade
model if you want. (The feet only have an ankle joint, but for regular human poses that’s all that you really need, so whatever.)

Or you can make a weird chubby alien-like thing with giant
hands and balloon tiddies if that’s more your thing.

The ability to pose
hands
to the extent it allows is far more than I could have hoped for from
a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers. 

And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like. 

In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.

Basically, this program is awesome and free and you should
totally check it out if you want a good program for creating pose references.

I just wanted to add a little more to this. If you have trouble figuring out how light sources work in your drawings this also allows you to choose where to have a light source.

That shaded ball on the left is your light source. You can see how moving the point changed the shadow cast.

Oh and all those other nifty looking things in that bottom bar there, yeah it’s what you think. You can change the model color to one of these presets or even customize your own palette.

Plus for all you lovely people who want something a little more simplified to use as a pose reference

You can turn your model into the classic wire frame.

Why reblog this? Because for more visual creators, this will be like the lumberjack discovering chainsaws. “Reblog to save lives” as the saying goes.

@ravesinthesky

Yesssssssss thank you @cupcakesandfucks

image

@incaseyouart I have no idea if this is something you would be interested in but I’m over here freaking out!

Where have you been all my life? °^° ❤️

Just curious on how you approach composition and perspective. I feel as if sometimes I think too hard, not really about what to draw but how to draw it and make it look interesting. The comic panels you have been doing are amazing. Any tips/references on improving my knowledge of composition and perspective? What do you think about as you lay your pencil on the drawing paper? what goes through your mind?

jakewyattriot:

*STANDARD DISCLAIMER* I’m not handing down life lessons or trying to assert that there’s a ‘correct way’ to draw. I’m just trying to make perspective more approachable for thems that want to tackle it.

Okay. Let’s do this.

1. Understand what perspective is and what it’s for. Stay away from rulers while you get comfortable.

Everyone struggles with perspective because 1. it’s not well or widely taught and 2. artists tend to see linear perspective as a set of rules rather than a set of tools.

Linear perspective is a TOOL we use to create and depict SPACE. That’s it. That’s all it is. Your goal is not to draw in ‘accurate linear perspective.’ Stay away from the ruler and precision for as long as you can. Your goal is to create the illusion of three-dimensional space on a two-dimensional surface. Perspective is just a tool to help you construct and correct that space.

2. Know in your bones that you can ONLY learn to draw in perspective through physical practice. There is no other way.

Grab some paper and draw with me. If you match me drawing for drawing you will be more fluent in linear perspective and spatial drawing by the end of this post. Unfortunately if you don’t, you won’t be.

3. Sketch around in rough perspective. NO RULERS.

So let’s make some simple space. let’s start with a two dimensional surface…image

K. We have a flat, 2D surface. Let’s create some depth by putting a vanishing point in the middle, and having parallel lines converge towards it. Make a gridded plane inside that space.

image

Good. Let’s make that space meaningful by adding a dude and a road or something. (Again, parallel ‘depth lines’ will converge into the vanishing point along the horizon)

image

And now we have the rough illusion of some space. I didn’t use any rulers, and it’s not perfectly accurate, but we got our depth from that vanishing point right in the middle of the page. And since we have a little dude in there, we’ve got human scale, which allows us to gauge the size of the space we’ve created. Gives it meaning.

You need people or cars or some recognizable, human-scale THING in there as a frame of reference or your space won’t mean much to your viewer. Watch. We can make that same basic space a whole lot bigger like this:image

Same vanishing point in the same place, completely different scale, and a totally different feeling of space. Cool, right?

3. Sketch around in rough perspective MORE. STAY LOOSE.

See what sort of spaces and feelings you can create with vanishing points and gridded planes on a post-it or something. Super small, super rough. Feel it out. Pick a vanishing point or lay out a grid in perspective, and MAKE SOME SPACE. Do it. Draw, I don’t know, a lady and her dog in a desert. I’ll do it, too.

image

Good job. LOOK AT YOU creating the illusion of space! This is how you’ll thumbnail and plan anything you want to draw in space. All of my drawings start this way. I think about how I want the viewer to feel and then play around with space and composition until I find something that works.

Once you have a sketch you like, and space that you feel, THEN you can take out the ruler and make it more accurate and convincing.

4. Draw environments from life.

I cannot stress this enough. Draw the world around you, try to draw the shapes and angles as you see them, and you will ‘get’ how and why perspective is used. Use something permanent so that you’ll move fast and commit. I usually use black prismacolor pencil.

You’ll learn or reinforce something with every drawing. I learned a lot about multiple vanishing points from this drawing:

image

Learned from the receding, winding space I tired to draw here:

image

Layered, interior spaces:

image

You get the idea.

image

Life drawing will also help you develop your own shorthand and language for depicting textures, materials, details, natural and architectural features, etc. Do it. Do it all the time. Go to pretty or interesting places just to draw them.

image

Take a second and just draw a quick sketch of whatever room you’re in.

5. Perspective in formal Illustration: apply what you’ve learned.

1. I always start with research. For this particular location I looked at Angkor Wat.

2. Once I had enough reference, I did a bunch of little thumbnail sketches with a very loose sense of space and picked the one I liked best.

3. Scanned the thumbnail and drew a little more clearly over it. Worked out the rough space before using formal perspective.

image

4. Reinforced the space with formal perspective. I dropped in pre-made vanishing points over my drawing. If I were drawing in real media here’s where I’d get out the ruler to sketch in some accurate space.

5. Drew the damn thing. Because I do my research, draw from life, and am comfortable drawing in perspective, I can wing it. I just sort of ‘build’ the ruins freehand in the space I’ve established, keeping it more or less accurate, experimenting and playing with details along the way. I erase a lot, too, both in PS and when drawing in pencil. Keeps it fun for me.

And that’s what I know about composition and perspective. If you want more formal instruction on perspective and it’s uses, you can use John Buscema’s How to Draw Comics the Marvel Way. Or If you want to get really intense about it, Andrew Loomis can help you.

Jake Wyatt

FREE ART PROGRAMS

strangesmolchild:

geekydarlin:

maxoutoften:

nerdgasrnz:

fauchereve:

So recently I came across a fellow artist who was struggling to find a free art program, and considering dropping the large amount of money for a Photoshop license. I know not everyone can afford such an expensive program, so I’ve compiled a list of programs with no cost to download and use.

Keep in mind all computers are different, so not all will work for everyone. Also, I’ve only ever used Windows, so for the most part, I’m not sure if everything will work for Mac. if in doubt check the website linked.

Photoshop CS2 – (Windows, not sure about Mac.)

FireAlpaca – (Windows and Mac)

Sketchbook Copic Edition – (Windows and Mac)

GIMP – (Windows) (Mac)

Paint tool SAI [cracked]  – (Windows) (Mac)

Paint tool SAI 2 beta – (tumblr post on said program)

iPaint – (Mac)

Paintbrush – (Mac)

Pencil – (Windows, Mac)

Paint.NET – (Windows)

Seashore [still in development, ver 0.5] – (Mac)

ChocoFlop – (Mac)

Inkscape – (Mac and Windows)

ArtRage [Demo] – (Mac and Windows)

OpenCanvas 1.1[must pay for 2.0] – (Windows, not sure about Mac.)

MyPaint – (Windows)

Krita – (Windows)

Vectorian [Supports Animation] – (Windows)

Pixia[Japanese, some English versions] – (Windows)

Asperite – (Windows)

Chasys Draw IES – (Windows)

SmoothDraw – (Windows)

TwistedBrush Open Studio – (Windows)

BOUNS – CTRL+Paint [Great for teaching all kinds of stuff, like how to use digital programs.]

If you know more free programs, please add onto this!

OpenToonz has made many improvements since it’s initial release! (Windows & Mac)

Medibang Paint is a comic drawing software forked from FireAlpaca mentioned earlier in this post, and is available for mobile devices as well! (Windows, Mac, iOS, Android)

reblogging so i remember to download SAI for Mac later

Reblogged to check out later

I have FireAlpaca but reblogging for yall!